WIP WednesdayWIP WednesdayWIP WednesdayNovember 23, 2022November 23, 2022November 23, 2022
This post is also available on my Patreon. Join up and get pixel art for your game!
Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!
…But first, a slight change of plans. I originally had the next asset pack scheduled for this Friday (Nov. 25). This is going to sound silly, but back in October when I made my schedule for November I completely forgot about Thanksgiving. I did work ahead on this pack but not quite enough to be able to get it out by Friday with a mid-week holiday, so I’m rescheduling it for a week from today. The next asset pack will arrive on November 30.
With that out of the way… Let’s take a look at the next asset pack!
Super Pixel Effects Pack 2
This bubble above is unique and has more than one animation. It has an appear animation, a loop animation, and a pop animation. This kind of blurs the line between projectile and effect, so it could be used for either! (I haven’t decided yet if some of the other effects in this pack will follow a similar pattern, it depends on how they look.)
The bubble is also unique in that it has semitransparent pixels. If there’s time I might also export it without, because I know some folks might find it useful.
I just finished this explosion yesterday! It’s actually one of my favorite animations that I’ve ever done, and definitely my most “realistic” explosion yet. It’s still quite stylized, but the elements are all there, from the way the flames give way to smoke clouds to the streamers of fire that erupt and jet out. I used some reference videos of real-life explosions so I could slow it down and really understand how they work. I also repurposed the dust animation from Effects Pack 1 for the bottom of the explosion, because it was just what I needed!
Continue reading »