unTied Games https://untiedgames.com Just another WordPress site Wed, 08 Sep 2021 17:56:59 +0000 en-US hourly 1 https://wordpress.org/?v=5.8.1 WIP Wednesday 9/8/21 https://untiedgames.com/wip-wednesday-9-8-21/ Wed, 08 Sep 2021 17:56:59 +0000 https://untiedgames.com/?p=1121 Continue reading WIP Wednesday 9/8/21]]> ;artwork;null;http://untiedgames.com/wip-wednesday-9-8-21;blog_title_green;orange;WIP Wednesday;9/8/21;

This post is also available on my Patreon. Join up and get pixel art for your game!

Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!

Remember the alien-looking environment from a couple posts ago?

I’m working on some character asset packs to go along with it! The first one is a sci-fi soldier.

I’m really looking forward to animating him! He’s going to have a few different attack animations, including multiple-direction aiming and firing. It’ll be the perfect hero character for the new alien environments!

He’s gonna need something to shoot though, right? An alien environment definitely needs some aliens. Maybe one will come out of this mysterious egg?

Next, a sneak peek at an Atmocopter enemy!

This little dude is a Zapper. It uses its claws to climb up and down electrified poles! Here it is in-game:

Every so often, the Zapper will stop and fire at Atmocopter. The actual firing isn’t complete yet, but he does stop and play a little firing animation. Atmocopter can’t pass through the electrified poles. Defeating the Zapper will destroy the poles, allowing Atmocopter to continue. I love how this enemy turned out!

Thanks for tuning in! I’ll be working on some spooky October art next and doing some video editing and other prep work as I gear up for the unTied Games reboot on the 18th, so no WIP Wednesday next week. See you on the 18th!

– Will

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WIP Wednesday 9/1/21 https://untiedgames.com/wip-wednesday-9-1-21/ Thu, 02 Sep 2021 01:53:02 +0000 https://untiedgames.com/?p=1100 Continue reading WIP Wednesday 9/1/21]]> ;artwork;null;http://untiedgames.com/wip-wednesday-9-1-21;blog_title_green;orange;WIP Wednesday;9/1/21;

This post is also available on my Patreon.

Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!

First, I’d like to introduce the next tileset in the Super Pixel series: Super Pixel Sewer! You saw a bit of it last week, and now it’s fleshed out with many more decorative elements. I’m still working on backgrounds and terrain layout for the example image.

I’ve been adding more decorations in much larger variations and in sizes up to 128×128. Starting with Sewer, future tilesets will be able to have much larger and unique props! Here are some detail views:

I’m so excited- It’s one of my most detailed tilesets yet!

Next, I know some of you have been wondering about Atmocopter. The last time I demonstrated the game in public was March 2020, but development has continued slowly. I made the decision to move away from Java and libGDX, and transition to C++ and SFML, while redesigning my game engine along the way. I’m making good progress every week on it, but the re-coding of Atmocopter with the new language and engine hasn’t started yet.

While I work on the engine, I’ve been tinkering with the art style of Atmocopter. The tileset used in the game is one that evolved over a number of years, and it felt like it was time to redo the environment art properly. This is a work-in-progress look at one of the tilesets that will appear in the game:

That’s not all the Atmocopter news. As many of you know, I’m a fan of Low Rez Jam, but haven’t made an entry to the jam since Demon’s Hymn 2 in 2018. Actually, in 2020, I started working on a game for Low Rez Jam which never released… At least not yet!

This is Atmocopter Mini!

It started out as just a mockup (above), and then I began the process of turning it into a real game. The physics were a little hard to translate from the high-resolution version of Atmocopter down to 64×64, but it was fun!

Somehow, the art turned out to look even cuter than the full version, which of course makes it all the better when you explode into pieces or get sliced in half.

With Atmocopter Mini, I also decided to experiment with some new mechanics and ideas, including a long-range, multi-directional claw grab and a giant fan that you have to spin to get past.

Not all of these ideas will make it into the final game (Mini or Atmocopter proper), but Atmocopter Mini has already proven itself a great place to experiment with new ideas, without the higher-resolution art commitment. It’s a nice little test environment!

Here’s a couple more behind-the-scenes pics.

Start of a level, in the level editor:

The first Atmocopter Mini test… In a Demon’s Hymn 2 level! And yes… In those first builds Atmocopter would bleed when hit, a leftover from Demon’s Hymn 2.

So, long story short, Atmocopter Mini got left on the cutting room floor while my commitment to FUZE work grew. I’ll come back to it someday, either as a full game or as a bonus game-in-a-game as part of the real Atmocopter. In the meantime, I’ll release the unfinished Atmocopter Mini as a demo this Fall!

Thanks for tuning in! I’ll be in touch next week with lots of WIP pixel art and more!

– Will

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New Tileset: Super Pixel Laboratory https://untiedgames.com/new-tileset-super-pixel-laboratory/ Sun, 23 Feb 2020 21:56:36 +0000 http://untiedgames.com/?p=1090 Continue reading New Tileset: Super Pixel Laboratory]]> ;artwork;null;http://untiedgames.com/new-tileset-super-pixel-laboratory;blog_title_blue;red;New Tileset:;Super Pixel Laboratory;

This post is also available on my Patreon.

Hi everyone!

Here’s the latest and greatest sci-fi tileset, ready for your game: Super Pixel Laboratory!

This is the sixth tileset in the Super Pixel series, and builds on the format Super Pixel Meadow pioneered with even more tiles, and even more ways to use them! It includes 30, 45, and 60 degree slopes as well as TONS of alternate terrain tiles to make every platform in your level unique.

I love how this tileset turned out! The fog and ominous giant tubes of liquid in the background gives it a kind of eerie atmosphere. There are four color themes included!

Color theme B:

One of the really cool things about this tileset is that it’s designed so that the terrain fill pieces (the dark panels with lights, for example) can also be used together with the midground pieces, giving the midground of this tileset an unprecedented level of flexibility!

Color theme C (close up to show detail):

Color theme D (close up to show detail):


Ready to get it in your game? The download link for $10+ patrons is here: http://untiedgames.itch.io/super-pixel-laboratory-tileset/patreon-access
(Or you can purchase the tileset here!)

As always, thank you for your support! More awesome stuff is coming your way soon.

– Will

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Holiday Update 2019! https://untiedgames.com/holiday-update-2019/ Thu, 26 Dec 2019 02:50:01 +0000 http://untiedgames.com/?p=1083 Continue reading Holiday Update 2019!]]> ;artwork;null;http://untiedgames.com/holiday-update-2019;blog_title_blue;red;Holiday Update;2019!;

This post is also available on my Patreon.
Hey everyone! To celebrate the holiday season, I’ve added 30 new treat, dessert, and candy items to the Super Pixel Objects and Items asset pack!

Get it here: https://untiedgames.itch.io/super-pixel-objects-and-items

I’ve also updated it so that those of you at the $5 tier (and above) can now download it. If you’ve previously claimed it in itch.io last month when the asset pack was free, you should also be able to download the new update.

Patron download link: https://untiedgames.itch.io/super-pixel-objects-and-items/patreon-access

Also, a quick update on Super Pixel Laboratory, the next tileset in the Super Pixel series. I thought I’d be able to finish it earlier this week, but it’s taking a little longer than expected. It’ll be here Soon™.

In the meantime, here’s another teaser below. I’m really digging the atmosphere of this one.
If you look close, you’ll notice I set it up so the terrain interior pieces can be used as part of the midground interior too! It’s definitely the most customizable tileset so far.

Thank you for your support, and happy holidays! See you soon with more art and videos.

By the way, I’ve been planning out the first few months of 2020, and let me tell you… it’s going to be a BIG year. I’ll be doing more art than ever!

– Will

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Speed Spriting: Santorini Tileset https://untiedgames.com/speed-spriting-santorini-tileset/ Sun, 01 Dec 2019 03:06:32 +0000 http://untiedgames.com/?p=1081 ;video;null;http://untiedgames.com/speed-spriting-santorini-tileset;blog_title_red;blue;Speed Spriting:;Santorini Tileset;

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Thanksgiving Update 2019! https://untiedgames.com/thanksgiving-update-2019/ Fri, 29 Nov 2019 03:04:49 +0000 http://untiedgames.com/?p=1078 ;video;null;http://untiedgames.com/thanksgiving-update-2019;blog_title_green;yellow;Thanksgiving Update;2019!;

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Spook Spriting: Mega Monster Pack https://untiedgames.com/spook-spriting-mega-monster-pack/ Sat, 02 Nov 2019 02:01:57 +0000 http://untiedgames.com/?p=1076 ;video;null;http://untiedgames.com/spook-spriting-mega-monster-pack;blog_title_red;blue;Spook Spriting:;Mega Monster Pack;

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Spook Spriting – Flying Demon https://untiedgames.com/spook-spriting-flying-demon/ Mon, 28 Oct 2019 17:00:04 +0000 http://untiedgames.com/?p=1074 ;video;null;http://untiedgames.com/spook-spriting-flying-demon;blog_title_red;blue;Spook Spriting:;Flying Demon;

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Spook Spriting – Zombie Pack https://untiedgames.com/spook-spriting-zombie-pack/ Tue, 22 Oct 2019 18:36:38 +0000 http://untiedgames.com/?p=1072 ;video;null;http://untiedgames.com/spook-spriting-zombie-pack;blog_title_red;blue;Spook Spriting:;Zombie Pack;

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BIG GUI RELEASE! https://untiedgames.com/big-gui-release/ Fri, 11 Oct 2019 09:41:02 +0000 http://untiedgames.com/?p=1063 Continue reading BIG GUI RELEASE!]]> ;artwork;null;http://untiedgames.com/big-gui-release;blog_title_blue;red;BIG GUI;RELEASE!;

This post is also available on my Patreon.

Hey everyone!

I’m finally able to present the user interface packs I’ve been working on. There are THOUSANDS of images in each, and I’m super happy I finally figured out a workflow to create them all. So without further ado, let me present…

CANDY PIXEL ART GUI

ROYAL RPG PIXEL ART GUI

MECHANICAL PIXEL ART GUI

All of the GUIs have multiple window color themes, multiple button color themes, and multiple icon color themes. They also include multiple types of areas, which means you can have separate graphics for inventory boxes, text areas, tooltips, and more! They’re all nine-slices, so with a little coding you can make windows and panels any size. Click on the links above to see more about each GUI. (And lots more pictures, too!)

The download links for patrons are below. To celebrate being done with FUZE, I’m making them available to BOTH $10 AND $5 tier patrons!


Candy GUI: http://untiedgames.itch.io/candy-pixel-art-gui/patreon-access

Royal RPG GUI: http://untiedgames.itch.io/royal-rpg-pixel-art-gui/patreon-access

Mechanical GUI: http://untiedgames.itch.io/mechanical-pixel-art-gui/patreon-access

Thank you for your support! More Halloween-themed stuff is coming up next.

– Will

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WIP Wednesday 9/8/21

WIP WednesdayWIP WednesdayWIP Wednesday9/8/219/8/219/8/21

This post is also available on my Patreon. Join up and get pixel art for your game!

Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!

Remember the alien-looking environment from a couple posts ago?

I’m working on some character asset packs to go along with it! The first one is a sci-fi soldier.

I’m really looking forward to animating him! He’s going to have a few different attack animations, including multiple-direction aiming and firing. It’ll be the perfect hero character for the new alien environments!

He’s gonna need something to shoot though, right? An alien environment definitely needs some aliens. Maybe one will come out of this mysterious egg?

Next, a sneak peek at an Atmocopter enemy!

This little dude is a Zapper. It uses its claws to climb up and down electrified poles! Here it is in-game:

Every so often, the Zapper will stop and fire at Atmocopter. The actual firing isn’t complete yet, but he does stop and play a little firing animation. Atmocopter can’t pass through the electrified poles. Defeating the Zapper will destroy the poles, allowing Atmocopter to continue. I love how this enemy turned out!

Thanks for tuning in! I’ll be working on some spooky October art next and doing some video editing and other prep work as I gear up for the unTied Games reboot on the 18th, so no WIP Wednesday next week. See you on the 18th!

– Will

WIP Wednesday 9/1/21

WIP WednesdayWIP WednesdayWIP Wednesday9/1/219/1/219/1/21

This post is also available on my Patreon.

Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!

First, I’d like to introduce the next tileset in the Super Pixel series: Super Pixel Sewer! You saw a bit of it last week, and now it’s fleshed out with many more decorative elements. I’m still working on backgrounds and terrain layout for the example image.

I’ve been adding more decorations in much larger variations and in sizes up to 128×128. Starting with Sewer, future tilesets will be able to have much larger and unique props! Here are some detail views:

I’m so excited- It’s one of my most detailed tilesets yet!

Next, I know some of you have been wondering about Atmocopter. The last time I demonstrated the game in public was March 2020, but development has continued slowly. I made the decision to move away from Java and libGDX, and transition to C++ and SFML, while redesigning my game engine along the way. I’m making good progress every week on it, but the re-coding of Atmocopter with the new language and engine hasn’t started yet.

While I work on the engine, I’ve been tinkering with the art style of Atmocopter. The tileset used in the game is one that evolved over a number of years, and it felt like it was time to redo the environment art properly. This is a work-in-progress look at one of the tilesets that will appear in the game:

That’s not all the Atmocopter news. As many of you know, I’m a fan of Low Rez Jam, but haven’t made an entry to the jam since Demon’s Hymn 2 in 2018. Actually, in 2020, I started working on a game for Low Rez Jam which never released… At least not yet!

This is Atmocopter Mini!

It started out as just a mockup (above), and then I began the process of turning it into a real game. The physics were a little hard to translate from the high-resolution version of Atmocopter down to 64×64, but it was fun!

Somehow, the art turned out to look even cuter than the full version, which of course makes it all the better when you explode into pieces or get sliced in half.

With Atmocopter Mini, I also decided to experiment with some new mechanics and ideas, including a long-range, multi-directional claw grab and a giant fan that you have to spin to get past.

Not all of these ideas will make it into the final game (Mini or Atmocopter proper), but Atmocopter Mini has already proven itself a great place to experiment with new ideas, without the higher-resolution art commitment. It’s a nice little test environment!

Here’s a couple more behind-the-scenes pics.

Start of a level, in the level editor:

The first Atmocopter Mini test… In a Demon’s Hymn 2 level! And yes… In those first builds Atmocopter would bleed when hit, a leftover from Demon’s Hymn 2.

So, long story short, Atmocopter Mini got left on the cutting room floor while my commitment to FUZE work grew. I’ll come back to it someday, either as a full game or as a bonus game-in-a-game as part of the real Atmocopter. In the meantime, I’ll release the unfinished Atmocopter Mini as a demo this Fall!

Thanks for tuning in! I’ll be in touch next week with lots of WIP pixel art and more!

– Will

New Tileset: Super Pixel Laboratory

New Tileset:New Tileset:New Tileset:Super Pixel LaboratorySuper Pixel LaboratorySuper Pixel Laboratory

This post is also available on my Patreon.

Hi everyone!

Here’s the latest and greatest sci-fi tileset, ready for your game: Super Pixel Laboratory!

This is the sixth tileset in the Super Pixel series, and builds on the format Super Pixel Meadow pioneered with even more tiles, and even more ways to use them! It includes 30, 45, and 60 degree slopes as well as TONS of alternate terrain tiles to make every platform in your level unique.

I love how this tileset turned out! The fog and ominous giant tubes of liquid in the background gives it a kind of eerie atmosphere. There are four color themes included!

Color theme B:

One of the really cool things about this tileset is that it’s designed so that the terrain fill pieces (the dark panels with lights, for example) can also be used together with the midground pieces, giving the midground of this tileset an unprecedented level of flexibility!

Color theme C (close up to show detail):

Color theme D (close up to show detail):


Ready to get it in your game? The download link for $10+ patrons is here: http://untiedgames.itch.io/super-pixel-laboratory-tileset/patreon-access
(Or you can purchase the tileset here!)

As always, thank you for your support! More awesome stuff is coming your way soon.

– Will

Holiday Update 2019!

Holiday UpdateHoliday UpdateHoliday Update2019!2019!2019!

This post is also available on my Patreon.
Hey everyone! To celebrate the holiday season, I’ve added 30 new treat, dessert, and candy items to the Super Pixel Objects and Items asset pack!

Get it here: https://untiedgames.itch.io/super-pixel-objects-and-items

I’ve also updated it so that those of you at the $5 tier (and above) can now download it. If you’ve previously claimed it in itch.io last month when the asset pack was free, you should also be able to download the new update.

Patron download link: https://untiedgames.itch.io/super-pixel-objects-and-items/patreon-access

Also, a quick update on Super Pixel Laboratory, the next tileset in the Super Pixel series. I thought I’d be able to finish it earlier this week, but it’s taking a little longer than expected. It’ll be here Soon™.

In the meantime, here’s another teaser below. I’m really digging the atmosphere of this one.
If you look close, you’ll notice I set it up so the terrain interior pieces can be used as part of the midground interior too! It’s definitely the most customizable tileset so far.

Thank you for your support, and happy holidays! See you soon with more art and videos.

By the way, I’ve been planning out the first few months of 2020, and let me tell you… it’s going to be a BIG year. I’ll be doing more art than ever!

– Will

BIG GUI RELEASE!

BIG GUIBIG GUIBIG GUIRELEASE!RELEASE!RELEASE!

This post is also available on my Patreon.

Hey everyone!

I’m finally able to present the user interface packs I’ve been working on. There are THOUSANDS of images in each, and I’m super happy I finally figured out a workflow to create them all. So without further ado, let me present…

CANDY PIXEL ART GUI

ROYAL RPG PIXEL ART GUI

MECHANICAL PIXEL ART GUI

All of the GUIs have multiple window color themes, multiple button color themes, and multiple icon color themes. They also include multiple types of areas, which means you can have separate graphics for inventory boxes, text areas, tooltips, and more! They’re all nine-slices, so with a little coding you can make windows and panels any size. Click on the links above to see more about each GUI. (And lots more pictures, too!)

The download links for patrons are below. To celebrate being done with FUZE, I’m making them available to BOTH $10 AND $5 tier patrons!


Candy GUI: http://untiedgames.itch.io/candy-pixel-art-gui/patreon-access

Royal RPG GUI: http://untiedgames.itch.io/royal-rpg-pixel-art-gui/patreon-access

Mechanical GUI: http://untiedgames.itch.io/mechanical-pixel-art-gui/patreon-access

Thank you for your support! More Halloween-themed stuff is coming up next.

– Will