WIP Wednesday: May 27, 2026

WIP Wednesday:WIP Wednesday:WIP Wednesday:May 27, 2026May 27, 2026May 27, 2026

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Hey, everyone! I’m here again today for another Work-In-Progress Wednesday. This week, I’m working on new splatter animations for the Gigapack!

Upcoming Gigapack Effects

Above, you can see the first completed effect for the next update. Nice and juicy- Definitely one of my best!
I’m planning on making “burst” splatters like above as well as directional splatters, using pieces of the same animations. That means you’ll be able to splat however you want in your games!

Below, you can see a work-in-progress version of another burst splatter.

As you can see, I start with just a single color and animate the silhouette of the splatter. Sometimes I start from the first frame and animate forwards, but I also like to start with the most impactful frame and then draw backwards to the initial frame.

Then, I animate forwards from the most impactful frame and have it dissipate to finish out the animation.

I feel like doing it this way helps me better guide how the splatter should flow, instead of working forwards from the beginning and then watching it and thinking “Oh, that’s not quite right” and having to redo several frames of motion. I also try to think of it like an actual fluid, at least a little bit. The same process works for smoke effects!

Zephyr Time

It’s been a while since we had some Zephyr time! Zeph is doing great and having a fun summer. She just got groomed and feels super soft!

Above: Zephyr chilling out on a hot day.

Above: Little girl in a little field of little flowers.

Above: Me and Zeph posing, with her on an old bench.

That’s all for today- See you Friday with lots of splatters!

-Will