WIP Wednesday: June 24, 2026

WIP Wednesday:WIP Wednesday:WIP Wednesday:June 24, 2026June 24, 2026June 24, 2026

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Hey, everyone! I’m here today with a fresh Work-In-Progress Wednesday!

This is just a quick one today. I finished a new feature in Atmocopter earlier this week: Transitions!

It might not seem like much, but these are no ordinary transitions like the ones between screens. These transitions are set up to be able to warp Atmocopter to any spot in the level, or (eventually) even to other levels!

Above is a peek at how it looks in my editor. The normal screen transitions are marked in green (right edge of the room), and special transitions are marked in blue (bottom and left edges). The blue “entrance_XYZ” points indicate an entrance from a special transition, and the blue point marked “exits” holds the data to hook it all up. You can see that data in the properties list in the left pane, which lets the game know that the bottom exit should lead to entrance_001 and the left exit should lead to entrance_002.

Hit “Continue Reading” for more pics and GIFs!

Above, you can see that the layout doesn’t have to be physically connected, which is going to be hugely convenient for me when designing levels which use this feature! With this setup, you can go back and forth from the two rooms, no problem.

This is certainly going to be useful for levels (especially for secret areas and alternate paths), but the main use case is going to be the hub area of the game. In the hub area, you’ll be able to enter and exit several different buildings, and these transitions are built to handle that job. I’m also planning on juicing them up so they’re not just a simple fade to black, so that’ll be fun to program.

Next up, I’ll be hard at work on some explosive effects for the next Gigapack update. I’ll see you next Wednesday with a preview of those and with their release next Friday! Really looking forward to drawing these ones.

-Will