WIP Wednesday: August 12, 2026

WIP Wednesday:WIP Wednesday:WIP Wednesday:August 12, 2026August 12, 2026August 12, 2026

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Hey everyone! Hope you’re doing well and enjoying the summer. I’m here for another Work-In-Progress Wednesday all about Atmocopter! I have a couple cool new things to share:

New Area: Mission Control (Command Room)

The command room of Mission Control is sort of the main room of the game. It’s where you’ll select your next level, and because it’s so important I wanted to really make it something special. When you talk to a NPC in this room (yet to be added), you’ll be able to activate a projector in the background. It rises up and turns on, revealing a holographic display.

Next I want to make it so the camera zooms in on the holographic display somehow and transitions your view to a level select screen. Here’s a static close-up so you can see some of that good pixel art detail:

It’s definitely the coolest set piece I’ve done so far!

New Enemy: Malnimbus

Still very much a work-in-progress, the Malnimbus (“bad cloud”) enemy hides behind dark clouds, with only its eyes peeking out. The dark clouds are different than the light clouds elsewhere in the game- They absorb your attacks, protecting the enemy underneath!

The advanced features of the enemy aren’t implemented yet, but when you destroy all of its clouds it will get angry and rush forward towards you like a missile, blowing up when it hits a wall. Additionally, if you have a fan, you’ll be able to blow the enemy’s clouds away. If Malnimubus has its clouds blown away like that, it will drop down to the ground in shock and explode, defeating it just like that!

That’s all for today- I’ll see you next time with the last WIP Wed before 2D Con, and then after the convention I’ll bring you a convention postmortem and then we’ll be back to pixel art updates in the last week of August. See you again soon!

-Will