WIP Wednesday: April 15, 2026

WIP Wednesday:WIP Wednesday:WIP Wednesday:April 15, 2026April 15, 2026April 15, 2026

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Hey, everyone! I’m here for one more Work-In-Progress Wednesday ahead of VGM Con. Let’s dive right in and see the fun new objects, enemies, and effects in Atmocopter that folks at the convention will get to play around with!

Fans + Fan Switches

Making their return from the old version of Atmocopter are fans! Fans are objects which Atmocopter can grab and move around to blow wind at other objects. Blowing wind at a fan switch causes it to turn, which unlocks doors. In this version, fans have gotten a big upgrade- You can turn grabbed objects, and blow wind in other directions!

This is not only useful for permanently clearing clouds…

…But you can also point the fan downwards and use it as a vertical boost! This will help Atmocopter get to hard-to-reach places. This is still kind of the first draft of this effect, so it might change in the future.

For some objects like fans, only certain rotations are valid. For example, you can’t turn the fan to face up. The reason is for gameplay- It would be really hard to grab the fan again if you turn it upwards and let go of it! The code correctly skips these invalid rotations, no matter which direction you rotate in.

New Enemy: Blasturret

This enemy’s graphics have been complete for a while, but this little guy never made it into the game, until now! Blasturret starts out hidden in a little dome on the ground, then pops up to deliver a volley of three energy blasts before retracting again. While inside the dome, Blasturret is invincible. As you can see in the GIF, you can duck under Blasturret’s shots. Depending on the enemy’s placement, it won’t always be this easy to dodge them!

A Lil’ Juice

Atmocopter now has a liftoff and land dust effect! There are new sound effects for jump, land, and hover as well, but of course that’s a little hard to bring to you in GIF form.

…And of course, lots and lots of bug fixes along the way! I’ll be hard at work on the game right up until the convention on Friday. I think I’ll be able to bring a whole new level!

See you after VGM Con with a postmortem of the experience, and then it’s back to pixel art!

-Will