Stage Select, Part II

It’s the moment you’ve been waiting for! Last time, I talked about how unTied Games began. This time, I’m here to talk about where we’re going next!

First off, sorry about the delay in posting. As always, life takes twists and turns that you don’t expect. And even when you expect them, accepting it can be tough. But I’m back on track now!

We released Star Reaction in November 2014, and we’re proud to have a completed game under our belts. We had been working on it for a long time, so we’d really like to move on and do something fresh. However, that doesn’t mean that we’re done with Star Reaction! I’m going to continue to experiment with new game modes, but it’s definitely on the back burner right now. There are too many other tantalizing game projects that have been patiently waiting for our attention.

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Stage Select, Part I

So we’ve started a blog. Where do I start? It seems fitting that I’m the one to start everything off, since I’m the one who started this whole thing. I thought I’d talk today a little about how unTied Games got started, and where we’re going now. Like I mentioned last time, we unofficially started about three years ago, when I sent an email to some friends and said “Hey, want to make games together?” A lot was different back then for me.

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Press Start

We’re pleased to announce the grand opening of the shiny new unTied Games blog! We’ll be posting here at least once a week about game development, art techniques, sound design, and lots more.
After over three years of working together, Charlie, Ethan, and I (Will) have had a lot of new experiences while working on Star Reaction and other projects. We’ll share the ups, the downs, and everything in between. We’ll even show off what we’re working on next, so strap yourselves in!

We’d be glad to have you along on this new adventure! Be sure to follow us on Twitter, like us on Facebook, and subscribe to our RSS feed for all of our latest updates.