WIP Wednesday:WIP Wednesday:WIP Wednesday:October 28, 2026October 28, 2026October 28, 2026
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Hey, everyone- Hope you’ve been well during this spooky season! In this late-night installment of Work-In-Progress Wednesday, I’m bringing you a sneak peek of upcoming effects for the Super Pixel Effects Gigapack Halloween update. Both are classified as “death” fantasy spells, but have different designs and possible in-game uses. Let’s check ’em out!
Effects Gigapack Halloween Preview

Our first new effect is a skull rising up and producing flames, laughing as it rises. For this animation, I drew the skull as if it was looking upwards, and I think I made it work. The curve of the jaw is what really helps enforce that perspective. This could be used as a “curse” or “doom” spell, or even as an enemy attack!

Our second new effect is a larger and more detailed skull… Also laughing! After it materializes and cackles with bony glee, it then burns to a crisp to exit the scene. This one would make for a good “YOU DIED” effect, or would also fit nicely as a “doom” spell. I love drawing skulls!
The Halloween update will arrive either on the 30th or the 31st, depending on how things go on my end. I’ve been so busy, but there are a lot of good things in the works!
SparkBolt Studio Work
…Such as SparkBolt Studio, my all-in-one pixel art sprite / tileset / level editor! I’m continuing to work on it, and it’s coming along nicely.

Recently, my work on it has been focused on implementing a history system (undo/redo). I’ve also been restructuring things internally to use “commands” which can easily be pushed to the history system. And I’ve been writing code to test it all! The tests have been valuable so far- I’ve been able to catch a few things that weren’t working properly already. So far, I’ve written tests for a couple pixel tools and some of the layer management actions.

So… I hate to mention it, but I feel like it needs mentioning: It’s a little scary to be working on something big of my own right now in the age of AI, with all the reverse-engineering and “clean-room” reproductions of popular apps going on. Nevertheless, I’m happy to continue my journey with it and eventually bring it to completion, because it’s a tool I want to use myself and because I feel like a lot of people would be interested in using it to help make their own games. And I’m also happy to both promise and guarantee that AI has never and will never be used in ANY of my creations- Art, code, and otherwise.
Over the summer, I was asked for the first time whether or not I used AI for Atmocopter, the game I’m making. It was the first time I had ever had my work questioned, and it was coming from someone I knew and who played it. It’s not a good feeling. We live in sobering times, and I must admit it’s been weighing on me a lot, especially with all the recent developments, the trajectory of the world, and the uncertainty of the future.
With that said, I’d like to share this message, to anyone and everyone who needs it.
To all the artists/devs/creators out there currently feeling demotivated by AI (including me): Keep making cool stuff. Keep being curious and keep learning.
The things worth doing in life are hard, and it’s in doing them that we grow. We’re all on our own journey, and the result isn’t just what you’ve created, it’s you as well. That will ALWAYS shine through.
The world may lack good news lately… So keep making your own!
We now return you to your regularly-scheduled WIP Wednesday.
Zephyr Time!
Zephyr’s been having fun this season! She loves Fall. When she was a puppy, I taught her how to do “drop it” with leaves- Each time she picked up a leaf, I’d trade her a treat for it. Now, that’s all she wants to do on walks! Enjoy some fresh pics of Zeph from today:



Hard to believe she’ll be three this December! Time flies when you’re having fun!
That’s all for tonight- I’ll see you on Friday or Saturday with the effects pack update. Looking forward to sharing more and drawing more awesome stuff for you! Thank you for your support, and best of luck with all your game development projects!
-Will





























