Hey everyone, it’s been a while. Big day full of announcements today!
Watch the announcement video: https://youtu.be/MY2W10XidyQ
First off I’m happy to report that I’m back doing art regularly! Here’s what’s coming up: I now have a public schedule. It’ll update once every week or two, and can be seen on my Patreon or at untiedgames.com/schedule.
Super Pixel Effects Pack 1!
TODAY I’ve released Super Pixel Effects Pack 1, a collection of 10 different effects!
Each effect comes in two different sizes, and multiple different color variants. There are 130 animations in all!
This pack is available in the $10 patron collection via this link: https://untiedgames.itch.io/super-pixel-effects-pack-1/patreon-access
The $10 and $5 patron collections have also been refreshed with a different selection of assets.
$10 Patron Asset Collection: https://itch.io/c/293117/wills-10-patron-assets
$5 Patron Asset Collection: https://itch.io/c/293115/wills-5-patron-assets
Next up, I’ve been hard at work for the past year programming, continuing to work on a combination sprite/tileset/level editor built on top of my new game engine in C++. Progress is good, and I’m excited to bring it to completion for release in 2023!
Here’s a peek at what I’ve been programming for so long. Say “hello” to SparkBolt Studio! Here’s some GIFs of what it can do with tile editing:
Check out the Youtube video at the top of this post for more, including pixel art drawing and tile brush editing!
The motivation behind the SparkBolt Studio project is primarily that some of the tools I use to make games don’t quite feel good enough, and don’t integrate together easily. So I’m making a better one! By bringing together sprite editing, tileset editing, and level editing, it becomes an effective solution for creating nearly all the assets for your game. And someday… Maybe more than just assets?
I can’t wait to bring it to the next level! I’ll update you as work continues.
Anyway, it’s been a long road, but progress is very good. Looking forward to doing more art and continuing development of SparkBolt Studio!
Curious about the name? “Bolt” is the name of my previous game engine. “Spark” comes from my (currently shelved) particle editor project, and originally stood for Super Particle Animation Renderer with Keyframes. A lot of the design of that project informed my design of the new editor, so I mashed them together to form SparkBolt. See you next time!