Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!
Today I’d like to show some progress pics from the development of the Stone Gargoyle asset pack. It was a lot of fun to draw, and I can’t wait to show you the full process in a video!
Stone Gargoyle: Behind the Scenes
That’s how it all started! Just a lil’ stick figure.
The basic design. At this point, I’m just using two colors to indicate where the light is hitting.
This is during the shading process. Too much specular highlight, and it ends up looking like it’s made of metal instead of stone!
After revising the highlight and colors. In the above shot, I’m currently working on a wing.
Speaking of wings… Here’s how the rough draft of one of the flight animation frames looks. The shape of the wings is the most important part of this animation, so I’m just doing it in two colors again but this time it’s to separate the inner part of the wing and the ridge of the wing.
Walk cycle WIP! Starting with one leg, I laid out the positions of the foot first, then imagined how the leg would have to be positioned for the foot to be there. Almost like inverse kinematics, for those familiar with that 3D modeling tech. Once again, starting with just sticks, then fleshing it out once I’m happy with it.
The other leg is done mostly by copy/pasting the first leg and offsetting its animation. You can see how that trick works above!
Part of the melee attack animation. I started with just some typical swipe effect…
Then brought it all the way around…
And finally, cut to a claw slash effect with the same flow.
And there you have it! One smooth pixel art gargoyle, at your service.
See you on Friday with Alien Monster Pack 1, and on Sunday/Monday with two new Spook Spriting videos!