New Asset Pack: Alien Monster Pack 1

New Asset Pack:New Asset Pack:New Asset Pack:Alien Monster Pack 1Alien Monster Pack 1Alien Monster Pack 1

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Sound the alarm… It’s an alien invasion! Gear up and get ready to fight for planet Earth as you blast some space aliens!

Hey everyone, happy Halloween! I’m here today with Super Pixel Alien Monster Pack 1, an asset pack with FOUR unique monsters that each come in two sizes and three color themes!


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WIP Wednesday: October 26, 2022

WIP WednesdayWIP WednesdayWIP WednesdayOctober 26, 2022October 26, 2022October 26, 2022

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Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!

Today I’d like to show some progress pics from the development of the Stone Gargoyle asset pack. It was a lot of fun to draw, and I can’t wait to show you the full process in a video!

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WIP Wednesday October 19, 2022

WIP WednesdayWIP WednesdayWIP WednesdayOctober 19, 2022October 19, 2022October 19, 2022

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Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!

The “Ready, Set, Go” update last week was a pretty big one, but I’m already hard at work on the next asset pack. With the Halloween season upon us, it’s time for some spooky asset packs!

This stone gargoyle enemy is the next asset pack, scheduled for release on Friday. I’m still making some tweaks to the design, but I like how it turned out so far! I thought it’d be interesting to do some reverse-joint legs, so that’ll be a fun walk cycle to animate.

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unTied Games: Ready, Set, Go!

unTied Games:unTied Games:unTied Games:Ready, Set, Go!Ready, Set, Go!Ready, Set, Go!

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Hey everyone, it’s been a while. Big day full of announcements today!
Watch the announcement video: https://youtu.be/MY2W10XidyQ

New Schedule!

First off I’m happy to report that I’m back doing art regularly! Here’s what’s coming up: I now have a public schedule. It’ll update once every week or two, and can be seen on my Patreon or at untiedgames.com/schedule.

Super Pixel Effects Pack 1!

TODAY I’ve released Super Pixel Effects Pack 1, a collection of 10 different effects!
Each effect comes in two different sizes, and multiple different color variants. There are 130 animations in all!


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Super Pixel Objects 2021: Halloween Update!

Super Pixel Objects 2021Super Pixel Objects 2021Super Pixel Objects 2021Halloween Update!Halloween Update!Halloween Update!

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It’s that spooky time of year again! What better way to celebrate Halloween than with some new pixel art?

This is a major update to Super Pixel Objects 2021 Edition, and adds both large (32×32) and small (16×16) versions of a variety of spooky new items.

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WIP Wednesday 10/20/21

WIP WednesdayWIP WednesdayWIP Wednesday10/20/2110/20/2110/20/21

This post is also available on my Patreon. Join up and get pixel art for your game!

Hey everyone, I’m here for a Work-In-Progress Wednesday to show off what I’ve been working on!

This time, the focus is on some spooky upcoming Halloween art. First up, the next big asset pack: A mimic chest monster!

It begins as an unassuming treasure chest, but once opened reveals glowing red eyes, and deadly-sharp fangs!

Once the player gets near, it goes in for a chomp!

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Zombie Pack Update!

Zombie Pack Update!Zombie Pack Update!Zombie Pack Update!

This post is also available on my Patreon.

Hey everyone! For the first of many Halloween-themed updates, today I’m happy to present a long-awaited update to the Zombie Pack: Crawling animations!

Ever since it was requested, it had been something I wanted to add. However, I couldn’t make the time when I was doing freelance programming. Plus, the workflow for this asset pack wasn’t easy… Between the different variations (3 different heads, 2 different legs, 2 different arms, 7 color themes), there are 84 unique zombies. That means 6 recolors to do and 84 spritesheets to update. In the past, I did some crazy stuff with batch scripts to try and make it easier, but even then it was hard. More recently though I’ve improved my workflow overall with some new tools to help me out in this area, and I was able to make the update smoothly!

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